Digital Culture, Play, and Identity: A World of Warcraft® Reader by Hilde G. Corneliussen, Hilde G. Corneliussen

Digital Culture, Play, and Identity: A World of Warcraft® Reader

Hilde G. Corneliussen, Hilde G. Corneliussen

missing page info Add in missing page information first pub 2008 (editions)

adventurous challenging reflective medium-paced
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World of Warcraft is the world's most popular massively multiplayer online game (MMOG), with (as of March 2007) more than eight million active subscribers across Europe, North America, Asia, and Australia, who play the game an astonishing average ...

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