Introduction to 3D Game Programming with DirectX 10 by Frank D. Luna
Introduction to 3D Game Programming with DirectX 10

Frank D. Luna

Introduction to 3D Game Programming with DirectX 10

Frank D. Luna

502 pages first pub 2008 (editions)

medium-paced
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Introduction to 3D Game Programming with DirectX 10 presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, aft...

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