Videogames for Humans by Zoë Quinn, Imogen Binnie, Merritt Kopas

Videogames for Humans

Zoë Quinn, Imogen Binnie, Merritt Kopas

576 pages first pub 2015 (editions)

nonfiction video games adventurous challenging informative slow-paced


Behind the fluorescent veil of modern big-business video games, a quiet revolution is happening, and it’s centered on a tool called Twine. Taken up by nontraditional game authors to describe distinctly nontraditional subjects—from struggles with d...

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