Foundations of Game Engine Development, Volume 2: Rendering by Eric Lengyel

Foundations of Game Engine Development, Volume 2: Rendering

Eric Lengyel

397 pages first pub 2019 (editions)

nonfiction challenging informative medium-paced
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"This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shading, li...

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