Synthetic Worlds: The Business and Culture of Online Games by Edward Castronova

Synthetic Worlds: The Business and Culture of Online Games

Edward Castronova

344 pages first pub 2005 (editions)

nonfiction economics adventurous challenging informative slow-paced
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Description

From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of...

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