Hikaru No Go, Vol. 16: Chinese Go Association by Yumi Hotta

Hikaru No Go, Vol. 16: Chinese Go Association

Hikaru no Go #16

Yumi Hotta

189 pages first pub 2003 (editions)

fiction fantasy manga sports adventurous fast-paced
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Description

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy ...

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Community Reviews Summary of 118 reviews

Moods

emotional 75%
inspiring 75%
adventurous 50%
hopeful 50%
informative 50%
funny 25%
lighthearted 25%
mysterious 25%
tense 25%

Pace

medium 50%
fast 50%

Plot- or character-driven?

A mix: 66% | Character: 33%

Strong character development?

Yes: 100%

Loveable characters?

Yes: 100%

Diverse cast of characters?

Yes: 66% | No: 33%

Flaws of characters a main focus?

Yes: 66% | It's complicated: 33%

Average rating

4.03

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