Artificial Intelligence in Games by Paul Roberts

Artificial Intelligence in Games

Paul Roberts

310 pages first pub 2022 (editions) user-added

nonfiction video games
Powered by AI (Beta)
Loading...

Description

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by a...

Read more

Community Reviews

Loading...

Content Warnings

Loading...