Fun for All: Translation and Accessibility Practices in Video Games by

Fun for All: Translation and Accessibility Practices in Video Games

309 pages missing pub info (editions)

nonfiction art business computer science science informative medium-paced
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Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and access...

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