Fast Algorithms for 3d-Graphics by Georg Glaeser

Fast Algorithms for 3d-Graphics

Georg Glaeser

306 pages missing pub info (editions)

nonfiction computer science informative medium-paced
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Description

In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers ...

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