How To Write Adventure Modules That Don't Suck by Mike Breault, Jobe Bittman, Timothy Brown, Anne K. Brown

How To Write Adventure Modules That Don't Suck

Mike Breault, Jobe Bittman, Timothy Brown, Anne K. Brown

160 pages first pub 2017 (editions)

nonfiction adventurous informative medium-paced
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Description

Many years ago, when Goodman Games was first starting out, many sage elders in the industry gave Joseph Goodman advice on what to publish. The most common advice received was: "Don’t publish adventure modules. They don’t sell."What we have learned...

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Moods

adventurous 100%
informative 100%
inspiring 100%
reflective 100%

Pace

medium 100%

Average rating

4.0

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