How To Write Adventure Modules That Don't Suck by Mike Breault, Jobe Bittman, Timothy Brown, Anne K. Brown

How To Write Adventure Modules That Don't Suck

Mike Breault, Jobe Bittman, Timothy Brown, Anne K. Brown

162 pages first pub 2017 (editions) user-added

nonfiction adventurous informative medium-paced
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Description

Many years ago, when Goodman Games was first starting out, many sage elders in the industry gave Joseph Goodman advice on what to publish. The most common advice received was: "Don’t publish adventure modules. They don’t sell."What we have learned...

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