A review by nonesensed
Guildmasters' Guide to Ravnica by Jeremy Crawford, Robert J. Schwalb, Ben Petrisor, Mike Mearls, Chris Tulach, Ari Levitch, James Wyatt

4.0

This book has a lot of fun new NPCs and player choices to add to your campaigns. The setting is also well though out, but you can tell this first and foremost is a game guide for fans of Magic: The Gathering who want to play around in that world in the D&D way. 

As someone who's never played the card game, I understood the gist of the setting, but wasn't really grabbed by it. I glimpsed a compelling and story driving center to it, but with what I'm assuming is years and years of lore and context summed up as "here are some guilds, they will fight each other to the death unless One Specific Person is present and he often isn't" it didn't pull me in.

Still, plenty of neat new material to work with here, whether you want to play a game in this setting or expand the spells and NPCs of your homebrew!