A review by leviathans
The Game Narrative Toolbox by Tobias Heussner

2.0

I'm really confused about who this book is marketed for. I was expecting something much more in-depth, but most of it's content and conclusions seems remarkably obvious to anyone who is more than superficially interested in games - and even for people who aren't, at one point the word 'motivation' is defined? It's an odd juxtaposition considering it's advertised as a book for people who want to pursue game writing. That being said, there are some hidden gems, the 'implementation' chapter in particular as well as the conclusion (less of a conclusion and more a chapter on resume-writing and networking) that are worth reading. Generally, this book suffers from a lot of bloviating about the basic tenants of games, with it's real content being when it focuses on implementing them in meaningful ways.