A review by chwaters
Fight Like a Girl: Learning Curve by David Pinckney

2.0

Fight Like a Girl sounded like it would be so much fun. Unfortunately, it winds up being a bit of a mess. A young woman named Amarosa is on a quest to save her brother from an ailment that persists in going unspecified. Evidently, if the Pantheon agrees, a human can complete a series of tasks that involve killing some monster behind a door chosen by the human in order to be granted a specific wish. Failure to defeat the monsters will result in a one-way trip to Hell. Amarosa works her way through the first 4 monsters in this volume, which collects comics 1-4.
On the surface, the series sounds as though it could be an entertaining and potentially emotional journey for a kick-butt protagonist. Unfortunately, the only thing really going for this series is its protagonist, but her development leaves a lot to be desired. The motives for doing just about anything in this are unclear. What is wrong with Amarosa's brother than can only be solved by this escalating series of violent challenges? Why is the Pantheon such a bizarre mix of gods and goddesses (named in the comic are Loki, Tartarus and Chronos - a god from Norse mythology and two Greek Titans)? Why does every comic begin with Amarosa and her boyfriend arguing about whether or not Amarosa should approach the Pantheon? It makes sense once or twice, but gets redundant very quickly. With all these issues, the comic is already starting to suffer, but when you add in the technical mistakes - abundant typos and grammatical errors - and the insufferable 5-6 pages of advertisements for Action Labs' other series in between each comic, you've got a giant mess of a comic. Not recommended.