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marklpotter 's review for:
The Lost Temple of Ssis'sythyss
by Jeffery Russell
I often want to read something that's a fun read and doesn't pretend to be anything else and so far every installment of the The Dungeoneers series has fit that bill perfectly. There are a lot of books out there that promise to deliver a fun read and fail, rather miserably, to do so. There's an art to writing a romp that Jeffery Russell manages well and does so with flair.
If you aren't already familiar with The Dungeoneers then I'd recommend starting with the first in the series (https://www.goodreads.com/book/show/25971497-the-dungeoneers) because there is character development that you'll want for context and you'll want context for some of the jokes as well but you, if you were so inclined, read this one without the other but it wouldn't be as much fun. Russell uses inside jokes that are hilarious in context but possibly not quite as funny without. I don't fault him for this, after all he is writing a series.
This adventure (Hopefully Thud doesn't come after me for calling it that) has our merry band of dwarfs trekking through the jungle of Iskae in search of, you guessed it, The Lost Temple of Ssis'sythyss which should hold the riches of the of the Nagrini, a certain piece of which is what Gorax is after. Ruby, our intrepid scribe is along to be a biographer for the great barbarian, Gorax, somewhat against her will, and The Dugeoneers are brought in as a party of two would be suicide in the jungles of Iskae.
Thud and crew are prepared for almost anything, as usual, and as usual almost is what happens. From portergators to diddle worms to ancient lake monsters the jungle throws everything it has at our intrepid crew. Many shenanigans are had and much hilarity ensues. Our beloved Dungeoneers tackle the obstacles completely true to form and manage not to die, which is usually the best one can hope for from this cast of miscreants (and a gnome).
I loved finally getting the backstory for Ruby and this book is really about her development. I really enjoy the worldbuilding that Russell manages to pull off in what amounts a spoof on the fantasy genre. While the writing is lighthearted and funny there is some serious effort being put forth. I appreciate the skill that has gone in to all of the Dungeoneers stories and hope that Russell continues to write about this world and continues the character development because both are an unexpected upside to a well written escape from the oft times too serious fantasy genre.
I highly recommend this series to anyone who wants a break from the high brow fantasy and is looking to enjoy an adventure with a bunch of characters who you'd probably really enjoy having a beer with! You may not find any real heroes here but you are gonna have a good time with The Dungeoneers.
If you aren't already familiar with The Dungeoneers then I'd recommend starting with the first in the series (https://www.goodreads.com/book/show/25971497-the-dungeoneers) because there is character development that you'll want for context and you'll want context for some of the jokes as well but you, if you were so inclined, read this one without the other but it wouldn't be as much fun. Russell uses inside jokes that are hilarious in context but possibly not quite as funny without. I don't fault him for this, after all he is writing a series.
This adventure (Hopefully Thud doesn't come after me for calling it that) has our merry band of dwarfs trekking through the jungle of Iskae in search of, you guessed it, The Lost Temple of Ssis'sythyss which should hold the riches of the of the Nagrini, a certain piece of which is what Gorax is after. Ruby, our intrepid scribe is along to be a biographer for the great barbarian, Gorax, somewhat against her will, and The Dugeoneers are brought in as a party of two would be suicide in the jungles of Iskae.
Thud and crew are prepared for almost anything, as usual, and as usual almost is what happens. From portergators to diddle worms to ancient lake monsters the jungle throws everything it has at our intrepid crew. Many shenanigans are had and much hilarity ensues. Our beloved Dungeoneers tackle the obstacles completely true to form and manage not to die, which is usually the best one can hope for from this cast of miscreants (and a gnome).
I loved finally getting the backstory for Ruby and this book is really about her development. I really enjoy the worldbuilding that Russell manages to pull off in what amounts a spoof on the fantasy genre. While the writing is lighthearted and funny there is some serious effort being put forth. I appreciate the skill that has gone in to all of the Dungeoneers stories and hope that Russell continues to write about this world and continues the character development because both are an unexpected upside to a well written escape from the oft times too serious fantasy genre.
I highly recommend this series to anyone who wants a break from the high brow fantasy and is looking to enjoy an adventure with a bunch of characters who you'd probably really enjoy having a beer with! You may not find any real heroes here but you are gonna have a good time with The Dungeoneers.