A review by yevolem
The Silverblood Promise by James Logan

3.0

Lukan Gardova is the heir of a ruined noble family of the Old Empire. Three successive generations, including him, have disgraced their name and emptied their coffers. After his expulsion from The Academy he travelled to the Grey Lands to join adventuring companies seeking fame and fortune in the Phaeron ruins. It's there that he's informed that his father has been murdered. He then swears The Silverblood Promise to avenge him. Thus his adventure begins to travel the world and endure unexpected trials, unwanted dramatic events, and bothersome people.

If the preceding paragraph seems silly, that's because it is. The narrative leans into self-aware comedy. There are a considerable number of references, some of which are from The Forgotten Realms, The Gentleman Bastards, A Song of Ice and Fire, The First Law, and Dune. I could list more and I have no doubt there are many more. They seem to be for flavor rather than for narrative purposes.

Reading this reminded of games such as King's Quest and Baldur's Gate, by which I mean that there's a lot of videogame story progression logic. It's often one scene after another with little transition between them. I found this to be most noticeable in that once a location was finished, upon trying to leave it something happens that immediately derails the current goal. You thought you could leave somewhere without new story exposition that sets up what happens next? Think again!

Lukan is forced to play various roles and aside from swordsmanship, he's a bumbler. It's similar to a player who consistently picks the wrong choices in a dialogue tree but has the good luck for it to work out anyway. All he wanted to do was find out who murdered his father, but he keeps stumbling into deeper and deeper conspiracies involving increasing powerful, influential, and dangerous people. Fortunately for him, he has others who are competent to help him, including a sassy and spunky 11 year old girl, who can be seen on the cover. If that seems weird, that's because it is and the story says it is, but goes along with it anyway. That's what happens with just about everything else questionable as well.

If the rest of the series follows the same formula as the first book, then it can be expected that each book will be self-contained. It will start with an item that provides a quest to progress the main story, then there will be regional quests, which then having completed them provides an item that reveals the next location. There's a lot of needing to take items to someone, sometimes in exchange for another item to take to someone else.

I'll be reading this series because everything I've written above is amusing to me rather than annoying or bad. Others can reasonably criticize it for its lack of originality, having no literary value, being too videogamey/D&D, and much else, but that has no affect on me having fun reading it.

Rating: 3.5/5