You need to sign in or sign up before continuing.
Take a photo of a barcode or cover
3.5
Picking up shortly after the events on the first book, Connwaer finds himself with a locus magicalus and the other wizards, aside from Nevery, not only are not letting him continue his studies but actively blame him for "losing" his stone in the first place.
He's also still hounded by Kerrn, the queen, and various others, despite having saved the city.
But Conn, being a non-nonsense sort of kid, pursues the study of pyrotechnics in order to communicate with the magic, because he knows it wants something from him. Unfortunately, such studies are forbidden and, well, no one believe him about the magic anyway.
One thing I really like about Conn is that he's very sure of his own mind. He knows what needs to be done and he does it, despite the costs, and he does this without coming across as just arrogant or a know-it-all. Unfortunately, he doesn't really articulate to other people what he needs to do, he sort of just does it, which causes all sorts of additional problems.
In fairness, though, most people don't want to listen to what he has to say, anyway. Rather annoying, that. I tend to get irritated with kids books where all of the adults are stupid. Luckily, this book circumvents this book for the most part with Nevery and Benet - who remains a solid and unperturbable presense.
Anyway -
Conn is sent to Desh to find out what's going on and lands himself a good bit of trouble - making some new allies and enemies along the way. But, as ever, Connwaer persists and, despite the odds and the costs, does what needs to be done.
It's a short, quick book - I read it in one sitting. Unfortunately, it ends in something of a cliffhanger, and I'm anxiously awaiting my next trip to the library so I can pick up the final portion of this fun little trilogy.
Picking up shortly after the events on the first book, Connwaer finds himself with a locus magicalus and the other wizards, aside from Nevery, not only are not letting him continue his studies but actively blame him for "losing" his stone in the first place.
He's also still hounded by Kerrn, the queen, and various others, despite having saved the city.
But Conn, being a non-nonsense sort of kid, pursues the study of pyrotechnics in order to communicate with the magic, because he knows it wants something from him. Unfortunately, such studies are forbidden and, well, no one believe him about the magic anyway.
One thing I really like about Conn is that he's very sure of his own mind. He knows what needs to be done and he does it, despite the costs, and he does this without coming across as just arrogant or a know-it-all. Unfortunately, he doesn't really articulate to other people what he needs to do, he sort of just does it, which causes all sorts of additional problems.
In fairness, though, most people don't want to listen to what he has to say, anyway. Rather annoying, that. I tend to get irritated with kids books where all of the adults are stupid. Luckily, this book circumvents this book for the most part with Nevery and Benet - who remains a solid and unperturbable presense.
Anyway -
Conn is sent to Desh to find out what's going on and lands himself a good bit of trouble - making some new allies and enemies along the way. But, as ever, Connwaer persists and, despite the odds and the costs, does what needs to be done.
It's a short, quick book - I read it in one sitting. Unfortunately, it ends in something of a cliffhanger, and I'm anxiously awaiting my next trip to the library so I can pick up the final portion of this fun little trilogy.