A review by drtlovesbooks
Critical Failures IV by Robert Bevan

3.0

What it's about: The ongoing attempt of people from Earth to return there after being magically sent to a world based on a "Caverns & Creatures" (C&C, a.k.a. Dungeons & Dragons) campaign.

What I thought: Basically, this is like a D&D campaign - it keeps unspooling, headed for an ultimate goal, but wandering around a bit on its way there. The pacing for what is going on is not terrible; in fact, in places, things are a bit under-developed. But the story just keeps going, and the next books are, to my mind, not going to live up to the value-for-cost. I got the first four books for about a buck each, which was about right, IMO.

Why I rated it like I did: Alright, I'm out. I can only take the plot-driven story for so long with characters who just get less and less interesting. Tim just becomes more and more of a drunk jerk, and seems to grow more and more stupid and impulsive; I can only take four books of that before I just get too overwhelmed. Ironically, the one character who was driving me insane (Cooper) actually got a little bit of development; but then he was dropped out of the story until the last page, so I doubt it's going to stick.