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A review by titus_hjelm
Annihilation by Drew Karpyshyn
2.0
Reading this was like starting over a new KOTOR game again. The structure and style sure was close to a computer game. I do wonder what these books could be like without the formulaic constraints, where the characters could actually be developed into something the reader cares about and where the game conventions ('he switched into the ataru style') weren't so overpowering. Well, most readers here don't seem to mind.