A review by glennrh
Edge of Destiny by J. Robert King

1.0

I've played and enjoyed Guild Wars and picked this up prior to Guild Wars 2's release in order to explore how the setting had changed between games. While I found [b:Ghosts of Ascalon|6582957|Ghosts of Ascalon (Guild Wars, #1)|Matt Forbeck|https://d.gr-assets.com/books/1363450434s/6582957.jpg|6776435](the first Guild Wars novel) to be alright, Edge of Destiny was a chore to get through.

Whenever I read a book based on a videogame, I go in with lowered expectations... I see them as marketing tools. Edge of Destiny was obviously written as such, and felt more videogame-y than most(ie: one character uses her profession's special attacks to sculpt statues).

The plot bounces around between locales, with no sense of pacing... It tries desperately to cram as many iconic Guild Wars places and characters as possible into the tale, but quickly bounds away from each one before you get comfortable with any of them. They are like cameos on a checklist that the author feels must be ticked off before the book ends.

But the real issue is the characters, and more specifically, their dialogue. It is so forced and artificial that it is painful to read. The quips traded between Logan and Rytlock(two members of different species who have a long-standing hatred for one another)is unnatural and forced, with no sense of believable flow to it. It's like they rehearsed their back-and-fourths for weeks, and then proudly perform them for an audience mid-fight.