A review by stylo_
Ender's Game by Orson Scott Card

challenging emotional reflective sad fast-paced
  • Plot- or character-driven? Character
  • Strong character development? Yes
  • Loveable characters? It's complicated
  • Diverse cast of characters? It's complicated
  • Flaws of characters a main focus? Yes

4.0

It's striking that for someone with repellent and destructive beliefs in the real world, Card was able to write a novel so deeply concerned with the question of empathy in darkness. Ender's Game I first read as a child, taken with the verisimilitude of its depiction of children's mentalities and concerns, even if the characters' speech patterns and invulnerability to emotion strains credibility. As Card's introduction in the revised edition points out, adults often criticize the work for its "unrealistic" depiction of childhood, whereas children have the exact opposite reaction, appreciating the work's refusal to dumb down their internal dialogues and concerns for the sake of appeasing adult egos and perceptions. Yes, children are in fact concerned about war; they do think about the meaning of life; they do wonder at the cruelty of their peers and humanity; they do wonder how to atone for their sins. They are whipsmart and know more than you think.

The prose is sparse and utilitarian, the plot straightforward and fast-moving, but all in service of the themes: why are human beings so vicious towards the other? Why is empathy so hard to exercise? What is the point of war, and what does it do to us? And what does redemption look like? Intense cruelty towards the characters only sharpens the point on which these examinations take place. (During one pivotal reveal towards the end of the novel, I pictured Ender's face as none other than Aleksei Kravchenko's in Come and See, the greatest and most tragic war movie ever made.)

The young-adult nature of the book does mean that themes, while mentioned, are not fully explored. Exploration of the themes rests in the realm of allusion; there's an impressionistic character, the way so much is communicated through Ender's dreams, through the fantasy game he plays on the computer, and the all-too-brief conclusion which I still find thrilling and evocative. I look forward to seeing if these themes are expounded on in Speaker for the Dead

As a 30-something, this remains a striking, sad, and unique work.

(Caveats: There is some casual sexism in the book, and Card fumbles the ball on racial sensitivity with some of his characterizations - see for example the slang language used by the kids.) 

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