A review by balise
Otaku by Chris Kluwe

4.0

Got a copy through NetGalley (my first NetGalley, wooo!).

In Otaku, we get to meet Ash and her friends and family in a post-climate-change world where everything kind of broke down to several levels. Ash is one of the world’s best player of the Game – think all-you-can-think-of MMORPG with haptic suits as a controller. She deals with more than her share of abuse for it, and essentially tries to scrape by – until she accidentally stumbles on something much larger than her.

I thoroughly enjoyed Otaku. The world-building is great, the action scenes are spectacularly written, and special kudos to the Game action scenes in particular – those felt real, as in “yes, this is something I could definitely imagine gaming going to”. The pacing also really worked for me – rapid, but not hectic, with some breathing time allowed between tougher scenes. It also needs to be said that there’s a fair amount of graphical violence depicted in this book – weirdly enough, it didn’t bother me, but I could see it being a problem for other readers.

As for the things I wasn’t so enthusiastic about… The characters, especially the secondary ones, could have done with a bit more fleshing out – I don’t think it lacked MUCH, but a tiny bit more would have been a good thing. What bothered me most was that the stakes of the late plot felt way too high for the context – I think a smaller scale could have been used for the same dramatic effect while feeling less exaggerated.

Still - this was a very enjoyable read, I had a very hard time putting it down when it was time to sleep. Interestingly, I probably wouldn't have picked a book with that title if not for the Big Idea piece I read at Scalzi's - https://whatever.scalzi.com/2020/03/06/the-big-idea-chris-kluwe-2/ - and I'm happy I did eventually :)