A review by puppy_eyes
Between Their Worlds by Barb Hendee, J.C. Hendee

3.0

I can see why some people have an issue with this one, the whole story takes place in about one place. I thought it was a refreshing turn of pace. Because FINALLY, we didn't have to witness someone following, then repeating what happened, another group following and repeating, etc. It more reminded me of the classic doors on Scooby-Doo, where you've got people running in and out of doors constantly, but never catching each other?

That seems to be the theme: Break Wynn out of the guild. Except she's got two different groups of friends wanting to do it each their own way, and it'd be better for her if they didn't run into each other. For reasons. (Chane)

It added a lot of suspense, trying to think about what will happen when the two groups meet again knowing they all want to kill each other; and Wynn's more mature now than she was before the first group left her. But we get to update on Leesil and Magiere, though it's more of a fill them in kind of situation because they won't really tell us what happened while they were away, and it's a nightmare of a mystery.

I can see why it'd bore some people, but I quite enjoyed seeing everyone back again and their personal dynamics with members of the other 'team.' I like learning more about the overall mystery arc, but I enjoy it more when we're about to get back to the adventure.