A review by liesljrowe
Die #2 by Kieron Gillen

5.0

Well this series keeps getting better and better. In a rare departure from form, I've refused to wait for the trade edition to follow this series, which says a lot about how desperate I am to know what happens. The author's notes are worth the price of admission too, this month's one focusing on why the different dice were chosen for each character.

As a hardcore D&D player, "Die" inevitably caught my imagination. There's a lot in here that's comfortingly familiar to me from my own campaigns. Not just the fantasy references, though. The whole concept of a group of heroes being put through hell, the game master a friend of their's who they'll have to convince to leave the imaginary world they've all built together...It's beautiful and painful and I can't get enough of it. I can't wait to see more how the classes work too: grief knight and the dictator have immediately caught my interest, simply because of the inherent pain in how they work, but there's plenty of good stuff to come with the others too.