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sakuralou 's review for:
Tomorrow, and Tomorrow, and Tomorrow
by Gabrielle Zevin
Second Chance Read - The Importance of MOOD
I'm not going to lie...I struggled with this one at first. I was trying it out on Audiobook, and I found it really difficult to stay with. For context, I have only a fleeting interest in video games these days, although a past self was addicted to a popular space MMORPG, as well as countless world building and adventure games. So you know...the book is not completely out of my realm of knowledge. I understood all the references that were being thrown at me and I had no trouble with the gaming company 'shop talk' (an old boyfriend of mine was in the industry). Needless to say, about a third of the way through I put it back on the TBR and kind of forgot about it for a while, to be honest.
I am not really sure what it was that made me pick the book up and try again. After an impulse purchase of the paperback from Waterstones (I have the UK cover, by the way, which in my humble opinion is far superior to the US cover), I started from scratch and munched through it over the course of a week. What was it? Was it the -always enticing- Great Wave on the front of the book? Was it the approachable millennial/relatable writing style that I needed to 'see' to appreciate fully? Or was it Zevin's unique use of game design as a backdrop for deeper questions about love, loss, and what it means to create something lasting? Well, it's probably a combination of all three, as well as the mood being just right this time!
I really enjoyed this in the end. It feels like a book for our times. It hurt my heart and it made me tense and occasionally forced a wry knowing smile. It may not be for everyone, but for me it was a solid 4 star read.
I'm not going to lie...I struggled with this one at first. I was trying it out on Audiobook, and I found it really difficult to stay with. For context, I have only a fleeting interest in video games these days, although a past self was addicted to a popular space MMORPG, as well as countless world building and adventure games. So you know...the book is not completely out of my realm of knowledge. I understood all the references that were being thrown at me and I had no trouble with the gaming company 'shop talk' (an old boyfriend of mine was in the industry). Needless to say, about a third of the way through I put it back on the TBR and kind of forgot about it for a while, to be honest.
I am not really sure what it was that made me pick the book up and try again. After an impulse purchase of the paperback from Waterstones (I have the UK cover, by the way, which in my humble opinion is far superior to the US cover), I started from scratch and munched through it over the course of a week. What was it? Was it the -always enticing- Great Wave on the front of the book? Was it the approachable millennial/relatable writing style that I needed to 'see' to appreciate fully? Or was it Zevin's unique use of game design as a backdrop for deeper questions about love, loss, and what it means to create something lasting? Well, it's probably a combination of all three, as well as the mood being just right this time!
I really enjoyed this in the end. It feels like a book for our times. It hurt my heart and it made me tense and occasionally forced a wry knowing smile. It may not be for everyone, but for me it was a solid 4 star read.