A review by paintfairy
Death Weavers by Brandon Mull

adventurous funny mysterious medium-paced
  • Plot- or character-driven? A mix
  • Strong character development? Yes
  • Loveable characters? Yes

4.5

I LOVED THIS.

Necronum was such an interesting kingdom to read about, and I absolutely loved the concept of Echoes and the fact that this realm has two sides to it like a coin.

We start off this book looking for two princesses Honor and Destiny, and one of the only way's to search for them is by asking the dead. We're sent to the cave of echoes where once you enter, you leave an imprint of yourself with all your memories attached, which can be quite dangerous if you want certain information to stay hidden. Once Cole discovers their imprints he has an idea of where they might have gone. This leads our mismatched group of heroes to the ruins of a dangerous prison.

There's mystery, betrayal, and unfortunately, the spirits of Cole's friends are captured and brought to the Echoeland, the mirror of this world meant for spirits and ghosts. Exploring Echoeland was so fun but I was also on the edge of my seat because there was so much that could go wrong. Not only are there evil spirits and servants trying to release Nazeem, but there's also the call of the Other side, one that is harder to resist the longer you stay in the realm of ghosts.

This is truly my favorite book in the series so far because we get to see Cole work a lot on his own and try to save his friends using the skills he's learned in the previous books. We also have a fantastic eerie setting and another amazingly unique magic system, and we get LOTS of answers to some of our most burning questions.
Nazeem was a Torriver and his prison was the Fallen Temple in the Echolands. And the fact that the entire outskirts used to be the Echolands, and that when you died you came here, and the fact that Dandalus and few other created the five kingdoms and used shapecraft to control where you could use certain types of magic. We also get explanations as to why Cole and his friends are going to have a HARD time getting back home.


I think one of my favorite aspects of this book was the Hall of Glory. We get to meet up with a few people I never thought I'd see again
LIKE FERRIN AND DRAKE OMG
and also a few new(ish) characters that give us more background on how Owandell gained in Shape Crafting abilities and how he used it to gain more power. 

And OMG I was so amazed at how Brandon Mull used the slipstream at the end. It literally gave me chills, and I was so proud of how much Cole
The fact that Mira just jumped into it made me gasp out loud. It was so interesting that the more he focused on what made him feel alive he was able to be grounded in the stream and not be whisked away, and how it burned away the evil shapecraft
Also, can we please appreciate Jumping Sword? I love how things that were important at the beginning of the series still hold significance. Also, Cole's powers are awesome, he's like a battery lol. 

I just had such a fun time with this book, it's tied so many pieces together, and I am very excited to read the finale of this series.