A review by itsfreelancer
Furies of Calderon by Jim Butcher

4.0

I've mixed views on this one. It ain't that I didn't like it, far from it. It's just that I am finding it a little difficult to jump from a Harry Dresden setting into a TolkiEn era.

So what do we have here?
Vast empire, political sabotage, special units, love and loyalty and a magic system that makes the use of Pokemons, or something like that. First things first, politics rule but is overshadowed by sheer action. Hello Tavi, one of the main characters who's furyless. That means, he can't do any special moves with Pokemons.

Almost everyone in the Empire has one or more furies. Furies are elemental. Earth, wind, wood, fire and whatnots. Each fury elemental is different and has different abilites. Fury crafting of earth summons an earth animal/giant/pokemon. Firecrafting plays with emotions, watercrafting lets you control the water and use it mainly for healing purposes. Blah Blah Blah.

And then there's Tavi, without a spark of fury in his blood. And Amarra, who's a Cursor and a windcrafter. Cursor's are the elite special forces of the realm. More like Aurors, only way cooler. You need to read this one. ASAP.

Back to the book then. Furies of Calderon is an apt title for the war in Calderon Valley. Months of planning and scheming, a fearful enemy force and the might of the will clash at this iconic valley. The war scenes are gory, as they ought to be. Jim Butcher doesn't shy away from deaths and barbaric rituals. Furies of Calderon transported me to a world where I wanted to root for the underdog despite knowing that it might not be the best. For my heart and the Realm.

For any fantasy series, foreshadowing is a vital element. Some half truths, some whispers in the dark and a lot of missing information made sure I picked up the second book. There is love in the air and fear in the wind.

I'm loving it.