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A review by hank_moody
The Republic of Thieves by Scott Lynch
4.0
Locke Lamora is dying. It is the result of his and Jean’s previous adventure and a kind of punishment for Lamora. It's only a matter of time before Locke finally breathes his final breath. As time inevitably runs out, Jean chases after the physikers who will cure his friend, but how do you cure a poison you don't even know the name of?
Salvation comes in the form of, no less, Bondsmagi with a deal. They will cure Locke, and in return, Locke and Jean must rig elections in Karthain so the Bondsmagi faction, the Deep Roots, will win. Should they win, they’ll get a big payout and a promise that Bondsmagi will leave them alone. If not… well.
To make matters worse, their main opponent who works for the Black Iris faction is Sabetha, Locke’s absent love interest. The woman he hadn't seen in years.
Of course, as in previous novels, Lynch takes us back to the past of Gentleman Bastards, with parallel stories. Something that has become his trademark. As Locke tries to balance between work and pleasure, a game unfolds in the background where Gentleman Bastards are just pawns.
The Republic of Thieves is a novel in which Lynch will also reveal some secrets, things you didn't expect even in your wildest dreams. These things create the basis for potentially very interesting sequels, which we hope to have the opportunity to read.
Despite going through some hard personal times during the writing of this book, which certainly reflected on it, Lynch managed to deliver an interesting novel. Maybe not as interesting as the first two, but definitely worth reading. If anything, then because of the secrets it’s hiding.
Salvation comes in the form of, no less, Bondsmagi with a deal. They will cure Locke, and in return, Locke and Jean must rig elections in Karthain so the Bondsmagi faction, the Deep Roots, will win. Should they win, they’ll get a big payout and a promise that Bondsmagi will leave them alone. If not… well.
To make matters worse, their main opponent who works for the Black Iris faction is Sabetha, Locke’s absent love interest. The woman he hadn't seen in years.
Of course, as in previous novels, Lynch takes us back to the past of Gentleman Bastards, with parallel stories. Something that has become his trademark. As Locke tries to balance between work and pleasure, a game unfolds in the background where Gentleman Bastards are just pawns.
The Republic of Thieves is a novel in which Lynch will also reveal some secrets, things you didn't expect even in your wildest dreams. These things create the basis for potentially very interesting sequels, which we hope to have the opportunity to read.
Despite going through some hard personal times during the writing of this book, which certainly reflected on it, Lynch managed to deliver an interesting novel. Maybe not as interesting as the first two, but definitely worth reading. If anything, then because of the secrets it’s hiding.