A review by tigerlinus
Death Weavers by Brandon Mull

3.0

Death Weavers started as a fun read but, regrettably, the story also had slow passages, mostly towards the end of the book. I thought this was going to be the best of the series, given how the story was launched, the dynamics of Necronum and echoland - with its slipstreams, the image of life after death in this setting, the different types of echoes (similar to spirits), the powers that characters were able to access, and the limitations of those powers; it was an intriguing world. Unfortunately, Death Weavers doesn't provide growth of character,
Spoilerwith the exception of Cole's reconnection with his power,
the tale went on much longer than was necessary, which resulted in the story becoming mundane, it was, at times, overly complicated, with the writing a bit juvenile in its delivery. Sadly, Death Weavers became stale for me, even though the world of Necronum and the echolands was one of the most interesting settings of the Five Kingdoms.