A review by schnaucl
Six Wakes by Mur Lafferty

adventurous dark mysterious medium-paced
  • Plot- or character-driven? A mix
  • Strong character development? Yes
  • Loveable characters? No
  • Diverse cast of characters? Yes
  • Flaws of characters a main focus? No

3.0

It's a little unclear how cloning works.  The expectation seems to be that clones will all have access to wealth, although I don't think it's ever said explicitly that only the very wealthy can afford it.  Sometimes there seems to be an assumption by writers that anyone who lives long enough must eventually amass a fortune (contrary to how the real world seems to work).

Unfortunately, the main premise doesn't really hold up that well.   Some of the six don't seem to have done anything worse to their patron than just telling her no, which doesn't seem like it should be enough to get on some kind of hated enemies list.   And if these six are the only ones who are awake, it would seem like they should be the worst of the lot in terms of the wrongs they'd done her.   Maybe you can make a case for Wolfgang or Joanna, but not the others.

And if the point is to give her enemies hope and then take it away they would need to be awake for that.  Most of them would seem to go into cryosleep and then just wake up on earth (if everything had gone wrong and IAN returned them, as intended).  They'd be disappointed after, and down some cash, but it wouldn't be ongoing suffering.

Maybe the idea is supposed to be that these six has the worst combination of personalities to fly the ship together?   But again, I fail to see how some of them "deserved" to be on that ship in the first place.

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