Scan barcode
A review by ceena
Rolled & Told Vol. 1, Volume 1 by E.L. Thomas, Anne Toole, Tristan J. Tarwater
4.0
*I voluntarily read and reviewed an ARC of this book. All thoughts and opinions are my own.*
As a full disclaimer, I picked this one up thinking it was going to be a comic following a group playing D&D. I don't actually play the game, but have learned enough to somewhat make conversation with people at work who do--I feel like most Youth Librarians need to know the bare basics. Anyhow, I've learned [once again] not to request things off Netgalley when I'm tired.
That being said, I'm not the best person to review this material.
I will say the images, maps, and little strips that go along with the adventures are cute and lovely. The adventure themselves seem to be a good variety: different levels of time duration, severity, and setting.
There are also articles, which I read more in depth than the adventures, which I loved. Again, they deal with a variety of topics. I loved the one about featuring romance in the game and very much appreciated the sections regarding fridging the love interest and not gamifying relationships or making them a reward.
While I'm not a player or expert, this is still something I'll be considering buying for my YA collection and recommending to people thinking about being GMs.
As a full disclaimer, I picked this one up thinking it was going to be a comic following a group playing D&D. I don't actually play the game, but have learned enough to somewhat make conversation with people at work who do--I feel like most Youth Librarians need to know the bare basics. Anyhow, I've learned [once again] not to request things off Netgalley when I'm tired.
That being said, I'm not the best person to review this material.
I will say the images, maps, and little strips that go along with the adventures are cute and lovely. The adventure themselves seem to be a good variety: different levels of time duration, severity, and setting.
There are also articles, which I read more in depth than the adventures, which I loved. Again, they deal with a variety of topics. I loved the one about featuring romance in the game and very much appreciated the sections regarding fridging the love interest and not gamifying relationships or making them a reward.
While I'm not a player or expert, this is still something I'll be considering buying for my YA collection and recommending to people thinking about being GMs.