A review by remembermenever
Battle Royale by Koushun Takami

dark mysterious sad tense slow-paced
  • Plot- or character-driven? Character
  • Strong character development? It's complicated
  • Loveable characters? No
  • Diverse cast of characters? No
  • Flaws of characters a main focus? No

3.0

 The last time I read Battle Royale, it was 2017. I gave it an instant five star rating when I completed it. I thought it was thought-provoking, if I remember right, and an engaging read. Well, it is now 2023. And it is clear that my tastes have changed entirely, as this will not rate higher than a three.

In this reread, something that immediately stuck out to me was that a lot of the characters that had POV scenes all felt very similar in voice, unless they were characters that had multiple scenes. Their voices got muddled together, in such a way that it made it confusing sometimes to remember who was who. And this could be because the author was juggling 43+ characters throughout the novel, from characters who only barely have appearances in the novel, to major characters that we follow for the entirety.

Shuya is a very bland main character, which makes for a very boring main character. He spends much of the novel basically following after Shogo, caring for Noriko, making promises to people that he can’t hope to complete, especially in a death game. He’s also very naive, believing in the good of everyone, even while seeing the results of what is happening all around him. Noriko also comes off as a very trope-heavy character, mostly there to play the part of “damsel”. Shogo is the only one of the unlikely trio who has some sort of plan, and that’s only because of his experiences. 

Moving away from the characters, the pacing just made it hard sometimes. The author chooses to jump from character POV to character POV, leaving the reader to have to catch up with what that character has been doing for the last length of time since they have last been with them, if at all. Only then, do they move forward. Some characters get barely a mention, including one character who lasts until late into the game. The choice makes it so that the reader has to keep up with several storylines at once, and most of them are very separate, only tangentially together (the death game).

And maybe it’s just because it’s been six years, or maybe it’s because my tastes have changed a lot in that time, but this just didn’t do it for me anymore. I was never really a fan of gratuitous violence, but I was able to overlook it for the most part all that long ago. I was drawn to something else initially, though I can’t put my finger on what. And now? Whatever it is, it’s gone. Either I imagined it was there… Or I changed enough that I don’t see it anymore.

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