A review by foolish_shane
Warhammer Rough Nights and Hard Days by Graeme Davis

4.0

I started playing Warhammer Fantasy Roleplay back in the 90's, I only played it for a short period, but then merged the rules with my 2nd edition game because there were parts of it that I loved so much (looking at you career paths). I don't remember how long that lasted, but fast forward to 2018, the 4th edition came out and I ran a short campaign at my store. I haven't played since then and I doubt I'll pick it back up in the future, but I do love the setting, the art and the way that it's totally different from D&D. The low-powered grittiness is diametrically opposed to the tons of different races/superhero type worlds of D&D 5e.

That said, reading this book was more to mine it for role playing ideas and wow did it work out. Some great stuff in here, though maybe too much going on sometimes, making it seem a little unrealistic if played in campaign mode. I like the "multiple plots" and a timeline type thing, I'm just not sure how seriously my players would take the idea that in the 12 hours they were there, there was a cultist attack, an assassination attempt, a diamond theft, pranks from students, and a vengeful ghost showing up. So would probably tone it done a bit.