A review by naleagdeco
ZZT by Anna Anthropy

5.0

In the vein of Boss Fight Books Volume 1:[b:EarthBound|19386071|EarthBound (Boss Fight Books, #1)|Ken Baumann|https://d.gr-assets.com/books/1386814390s/19386071.jpg|27457432], but is written in a tighter fashion and also has good insight into the creative process behind a lot of personal game development.

Whereas the first book was a beautifully sprawling mess of biography and description, this one is tighter. This befits the narrative architecture of each game.

[a:Anna Anthropy|5181019|Anna Anthropy|https://d.gr-assets.com/authors/1328825784p2/5181019.jpg] has shown a gift for embedding the autobiographical (esp. pertaining to her personal journey) into her work, and this book is no exception. It really captures the joy of what happens when a well-crafted (accidentally or purposefully) game engine allows someone who isn't a professional game developer (yet) to delve into the act of creation with no real clue to what they are doing.