A review by rwatkins
The Wind Through the Keyhole by Stephen King

2.0

It was okay. Overall: 2/5 (11/25)
This is a story within a story within a story. Most of the book is irrelevant to the larger Dark Tower series, and can be skipped entirely. But if you like Swampthing, animorphing, children in prison, cool storms, or Oy causing drama, then give this book a try.

Minor Spoilers below.

Plot: 1.5/5
The story relevant to the Dark Tower series follows the ka-tet as they bunker down to wait out a storm. Roland then tells the second story, one from his younger days as a teenage gunslinger. In this story, young Roland is sent to a dying mining town and must weed out a serial killer who appears to be a skin-changer. Then, the third story is told by the younger Roland to a boy who is witness to, and survivor of, the latest murder spree. This story takes up most of the novel, and is one Roland's mother used to tell him, about yet another boy inheriting an abusive steppa and going on an adventure to gain the means of dealing with his step-dad.
One too many layers to this shorter novel, as the framed story within a framed story within a story becomes too distant to remain meaningful to the larger, main story.

Setting: 2.5/5
With the past looking a lot like the present in Mid-World, and old childhood fables referencing things that also look like the present in Mid-World, time really becomes confusing. But it was never clear, as King likes to play with warping reality in this series, and time has never been linear.
New additions from the fable that were cool include swamp mutants, the dance of the bumblers, and even a dragon sighting!
From the brief main storyline, the starkblast is a cool spin on magical and deadly storms. Little else directly related to the main story world is developed.
The skin-changer and mining town are underdeveloped, as Roland's past takes a back seat to the elements within the longer fable.
Too much focus on building up a story that doesn't matter and not enough focus on new elements to the established world. Luckily, some aspects remain relevant, as stories have a habit of coming to life in this world.

Characters: 2/5
Roland has a touching moment at the very end that was missing from Wizard and Glass and was nice to see included here. Otherwise, there is another glimpse of him in his youth, which is similar to what has been shown before. No growth or arc is given to him.
The other main characters from the series just serve as audience to Roland's storytelling.
The new characters, both from Roland's past and from his mother's fable, are mostly underdeveloped. Tim, the mc of the fable, gets the biggest spotlight. He is a boy dealing with adult problems before he's ready, and is likable enough.
This is a short book trying to do justice to three different stories, and all the characters suffer for it.

Style: 1.5/5
I always enjoy King's prose.
I did not like the overly complex story in story in story framing device. This risky style choice was a big fail for me, as it became too far removed to be important. I even thought about skipping past the fable all together and jumping to the end. It's bad to be wanting to skip over 2/3's of a book because it's going to be pointless.
Too many stories means underdeveloped characters, less time for details and descriptions, an inattention to feelings and facing consequences. The result to having 3 in 1 story-telling is that choice caused a lot of things to suffer.

Themes: 3.5/5
A child in over his head as the world around him turns dangerous is a central theme. Familial love and loss are touched upon, as is guilt and grief.
King plays with time in storytelling and explores fables and lore as a strange blend of allegory with truth.
Survival in nature gets highlighted, with the starkblast in the present and in the fable, and through Tim's adventure through the swamp.
King's thematic work still draws out questions and it's so much fun to see themes stretched and poked to see what happens.