A review by lesserjoke
Homerooms and Hall Passes by Tom O'Donnell

3.0

This middle-grade adventure story is lightweight but pretty fun, tracking a band of thirteen-year-old heroes who get magically trapped in the setting of their favorite tabletop roleplaying game, which happens to resemble a middle school of our reality. I have some issues with the worldbuilding that keep me from embracing the novel wholeheartedly -- like how generic the characters' home realm is, or how the text is inconsistent on whether the players have access to local knowledge like computer skills or not -- but I'm not sure if any of that would bother a younger reader.

I'd recommend the book for kids who like Dungeons & Dragons or the fantasy genre more broadly, but I don't know that I need to check out the forthcoming sequel(s) myself.

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