A review by cblueweaver
Champion of the Titan Games by Brandon Mull

3.0

To enter the world of Brandon Mull's Fablehaven is to enter a safe reflection of our own. There are world-ending problems and identity-shattering revelations, yes, but at the end of the day there is good and there is evil. It's straightforward, even if it isn't easy. Some creatures are pure and beautiful, some are unclean and repugnant. The stewards of the magical world must carry the weight of responsible governance, while the magical creatures themselves become childishly unhappy and think to rebel. If new characters are introduced before a dangerous mission, they will probably die. The world is filled to the brim with physics-defying spaces, mind-altering substances, and mechanical oddities. A hodgepodge of myth, literature, and comic book sensibilities grounds the characters, the objects, and the naming conventions. Everyone knows their place, and, no matter what is happening, everyone, everyone is (eventually) articulate and reasonable. Good (reasonable, bureaucratic) will, linearly and inexorably, if not permanently, triumph over evil (chaotic, expansive). My brother and I have been fans since we were children. See you all for book five.