A review by carley
Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin

adventurous emotional reflective medium-paced
  • Plot- or character-driven? Character
  • Strong character development? Yes
  • Loveable characters? Yes
  • Diverse cast of characters? Yes
  • Flaws of characters a main focus? Yes

4.5

Tomorrow, and Tomorrow, and Tomorrow tells the story of two childhood friends, Sadie and Sam, who bonded over games as children and later reconnect to create video games together. Part contemporary/coming-of-age, part fictional tech company origin story, this book jumps back and forth in time to tell the story of the creative and intimate lives of two best friends turned business partners.

The writing in this book was very strong. This was my first experience with Gabrielle Zevin's writing and I was really impressed. There were some chapters written almost in prose and others written within the game worlds the characters created, which I felt was a really cool choice. I made it easy to understand that the perspective had shifted, even if it wasn't blatantly stated. I saw other reviewers mention this isn't as good as other novels Zevin has written, and that honestly makes me excited to read more of her work. 

I don't know anything about video game creation and programming, but I didn't feel isolated or lost by my lack of expertise. The heart of the story is in the relationships, not so much the specifics of game design and references. There are also little moments in this book that I didn't initially catch on to, but later realized were bits of foreshadowing that pulled me into the story. There were definitely some slower chapters, but overall I was invested in the characters and how their experiences colored their relationship.