A review by nickfourtimes
Embed with Games: A Year on the Couch with Game Developers by Cara Ellison

5.0

1) "There are two sleeping monsters to kill before I leave the craggy beaten shores of Great Britain: one I love, and one I hate. The nearest convenient colossus is an hour away by train, looming in the darkness like a knobbled old fuckwit, grinding up all the talented people like Sarlacc. London."

2) "I am on the balcony with Increpare, whose game Slave of God is one of the most profound games I've ever played. The air is on frost edge. London is too bright to show us stars in the sky, but the balcony overlooks an old Victorian factory, and over to the right, the lights of Canary Wharf are almost a good enough substitute for constellations.
I remember the first time I looked out over Canary Wharf's jagged lines pocked with white; it reminds me of M83 and being stiflingly heartbroken. I do not like this city very much, I think, but I love that these people can exist in it. I love that they are making things. London tries so hard to prevent it. But people are making things."

3) "But days pass through this big creaking house that would never pass through a room in London; days in Berkeley are long and taste like buttered popcorn and soda water and sound like wind chimes and Joanna Newsom humming. At night, the sounds of Liz [Ryerson]'s next-door housemate squeaking in ecstasy mid-coitus are heard over the toilet flushing. Though I probably haven't been alone for more than an hour in three months, part of me loves the idea that each room in this house has some sort of noise emanating from it. Sometimes it's the sound of Liz's collection of Doom mods, sometimes it's the sharp low sound of Eartha Kitt's voice from next door. Sometimes we play Liz's music.
When the house moves, we move."

4) [Ojiro Fumoto] "I thought hard about what I really wanted to do. If I could do anything in the world what would I do? I didn't want to become the greatest thing in the world. I wanted to become a game developer."

5) "I always think of games as a document of closeness, of responses. I think this book is the closest I will ever get to telling you, the reader: for me games are about closeness.
I got closer to games in 2014 than I have ever been. I looked games in the heart, and it was terrible and wonderful, and I couldn't give less of a shit about what kind of journalism it was supposed to be. It was the kind of journalism where you look at the consequences and costs of existing in a space, and you think fuck it. We have all given something to pull the future closer to us, some more than others, but we will all be remembered if we keep writing it down and sharing it.
If I were an investigative journalist, perhaps I would conclude with my findings. I think my findings are this: Never shut up. It brings us together."