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A review by marthmuffins
Star Trek: The Next Generation - The Gorn Crisis by Kevin J. Anderson
2.0
Star Trek: The Next Generation - The Gorn Crisis - 2/5
A Trek comic that definitely feels more like a Star Wars comic, which makes sense given both author's bibliography, but kind of leaves the whole tone feeling off for me, with lots of surprisingly gory action and violence accompanied by some nods towards Trek's greater penchant for sitting around conference tables and talking sprinkled in. It's all quite surface level, resorting to KJA's usual tactic of retreading a previous story to tell this one similiarly to a number of his more rote Star Wars novels. Here for example we get and I generally really dislike that approach to tie-in media.
Also, the comic never really delves into the context and world of the Gorn or the Enterprise's situation during the Dominion War. It is admittedly fun to see some of what the Enterprise E was up to during that Dominion War period, I just wish there was far more put into what the crew think about it all. I also don't think the dialogue really captures the voice of any of the characters, all feeling fairly generic beyond the few easily insertable quirks from the show that the writers can throw in. The Gorn get a little more with their clans and isolationism post-TOS's 'Arena' being explored a little, and I enjoy this version of the Gorn more than the Xenomorph knockoffs they've kind of become in Strange New Worlds, but it's still fairly minimal, and largely carried by the designs of the artist.
The art itself is pretty decent when it focuses on the Gorn, the landscapes, and the ship designs, and at times can be fairly pretty, but when it focuses on the Klingon characters and especially the TNG cast it's pretty rough, with no one really ending up looking like their TV counterparts beyond vague similarities.
Overall, this is a fairly eh comic. It's a fun enough diversion and I like seeing a bit more of the pre-Strange New Worlds Gorn and what the Enterprise crew was doing during the Dominion War, but it doesn't really utilise those aspects in that interesting a way, restorting to lots of action and references to make up the page count instead.
A Trek comic that definitely feels more like a Star Wars comic, which makes sense given both author's bibliography, but kind of leaves the whole tone feeling off for me, with lots of surprisingly gory action and violence accompanied by some nods towards Trek's greater penchant for sitting around conference tables and talking sprinkled in. It's all quite surface level, resorting to KJA's usual tactic of retreading a previous story to tell this one similiarly to a number of his more rote Star Wars novels. Here for example we get
Spoiler
a rehash of the Kirk and Gorn fight from Arena to paritially save the dayAlso, the comic never really delves into the context and world of the Gorn or the Enterprise's situation during the Dominion War. It is admittedly fun to see some of what the Enterprise E was up to during that Dominion War period, I just wish there was far more put into what the crew think about it all. I also don't think the dialogue really captures the voice of any of the characters, all feeling fairly generic beyond the few easily insertable quirks from the show that the writers can throw in. The Gorn get a little more with their clans and isolationism post-TOS's 'Arena' being explored a little, and I enjoy this version of the Gorn more than the Xenomorph knockoffs they've kind of become in Strange New Worlds, but it's still fairly minimal, and largely carried by the designs of the artist.
The art itself is pretty decent when it focuses on the Gorn, the landscapes, and the ship designs, and at times can be fairly pretty, but when it focuses on the Klingon characters and especially the TNG cast it's pretty rough, with no one really ending up looking like their TV counterparts beyond vague similarities.
Overall, this is a fairly eh comic. It's a fun enough diversion and I like seeing a bit more of the pre-Strange New Worlds Gorn and what the Enterprise crew was doing during the Dominion War, but it doesn't really utilise those aspects in that interesting a way, restorting to lots of action and references to make up the page count instead.