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andrewnguyen 's review for:
Eberron: Rising from the Last War
by Wizards RPG Team
This is a great campaign setting and a great introduction to Eberron, but this source book really left me wanting more.
Eberron is a probably my favorite DnD setting. Everything that is introduced in a canonical DnD setting is totally remixed in Eberron. It’s just way too much stuff for me to even try to mention, but almost all of it is done in a positive, progressive way. I would say the two distinctive features of Eberron are The Last War and the widespread use of low magic, almost to the point where it is studied scientifically.
The Last War was a 100 year war that broke up the Kingdom of Galifar into five kingdoms. Eberron is set two years after the Treaty of Thronehold ended the Last War. Eberron is currently in this post-WWI state where the war has ended, but international tensions are insanely high. The really cool thing about Eberron is that even though this setting has existed since 2004, every source book is set two years after the end of The Last War. I don’t want to get into the details, but this central point of conflict drives everything in really interesting ways.
The development of widespread magic also heavily influences the Eberron setting. Eberron is far more about ships and trains powered by crystals than it is about getting around everywhere on horseback. This sounds like it’s dipping into steampunk, but the setting is more about noir and pulp than cool steamy guns and gadgets.
I love all the cool, rich ideas in Eberron: Rising from the Last War. This book is overflowing with plot hooks and the sniff of a fantastic adventure. My gripe with this book is that in order to run an Eberron campaign, you pretty much need another supplement to this book. I just wish that this book would serve as a compendium for all things Eberron. Whenever I research Eberron, I have to look through four different books, two blogs and a podcast. That last sentence was not a joke.
Maybe it’s not fair because this book wasn’t meant to be an Eberron encyclopedia. Dear Wizards of the Coast, could you please make one?
Eberron is a probably my favorite DnD setting. Everything that is introduced in a canonical DnD setting is totally remixed in Eberron. It’s just way too much stuff for me to even try to mention, but almost all of it is done in a positive, progressive way. I would say the two distinctive features of Eberron are The Last War and the widespread use of low magic, almost to the point where it is studied scientifically.
The Last War was a 100 year war that broke up the Kingdom of Galifar into five kingdoms. Eberron is set two years after the Treaty of Thronehold ended the Last War. Eberron is currently in this post-WWI state where the war has ended, but international tensions are insanely high. The really cool thing about Eberron is that even though this setting has existed since 2004, every source book is set two years after the end of The Last War. I don’t want to get into the details, but this central point of conflict drives everything in really interesting ways.
The development of widespread magic also heavily influences the Eberron setting. Eberron is far more about ships and trains powered by crystals than it is about getting around everywhere on horseback. This sounds like it’s dipping into steampunk, but the setting is more about noir and pulp than cool steamy guns and gadgets.
I love all the cool, rich ideas in Eberron: Rising from the Last War. This book is overflowing with plot hooks and the sniff of a fantastic adventure. My gripe with this book is that in order to run an Eberron campaign, you pretty much need another supplement to this book. I just wish that this book would serve as a compendium for all things Eberron. Whenever I research Eberron, I have to look through four different books, two blogs and a podcast. That last sentence was not a joke.
Maybe it’s not fair because this book wasn’t meant to be an Eberron encyclopedia. Dear Wizards of the Coast, could you please make one?