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A review by mushroomlove
Blue Lock, Vol. 12 by Muneyuki Kaneshiro, Yusuke Nomura
funny
lighthearted
tense
fast-paced
- Plot- or character-driven? Character
- Strong character development? Yes
- Loveable characters? Yes
- Diverse cast of characters? No
- Flaws of characters a main focus? Yes
3.0
Karasu's character design is so visually bland. Every top player has something visually distinct about their design (shido kinda looks like a gyaru, yukimiya looks like a college professor, otoya looks like he's a y2k enthusiast, nagi has elsa hair and rin is emo with sick lower lashes) but karasu has nothing noteworthy and just kinda blends into the background. Personally, I think they should've switched his design with saramadara kairu (guy with the white dreads) - his design is unique and visually distinctive, unlike karasu's. It's a shame such a cool looking character showed up in a total of like five panels.
Story wise, it was very fun to see the other top players and what makes them the best, but I feel this game was too short. I don't like it when sports manga drag out their games, so I've been pleased with the pacing up till now, but I feel like isagi's evolution was too quick. I would've liked more development on the other players and how they coexist on the field, and seen more struggle in isagi's improvement, he evolved like a chapter after they told him what to do and it didn't feel earned.
Story wise, it was very fun to see the other top players and what makes them the best, but I feel this game was too short. I don't like it when sports manga drag out their games, so I've been pleased with the pacing up till now, but I feel like isagi's evolution was too quick. I would've liked more development on the other players and how they coexist on the field, and seen more struggle in isagi's improvement, he evolved like a chapter after they told him what to do and it didn't feel earned.