A review by nonesensed
Critical Role: Call of the Netherdeep by Wizards RPG Team

5.0

An adventure module set in Exandria, the world of the actual play show Critical Role. You can follow along with the setting and plot if you're unfamiliar with the show, but I think you get the most out of it if you're a fan. 

That said, it's been ages since I've had this much fun reading a module! I prefer to DM homebrews and writing campaigns and one-shots "from scratch" because I think it's fun and because I rarely find modules flexible enough for me to do the amount of improve I prefer. I might because I'm so familiar with this world, but this module felt both easy to remember and open to several ways to play it. The organizations and NPCs are memorable, the dungeons are fun, and the final section was truly inspiring when it comes to building up a final boss encounter both in difficulty and atmosphere.

Being someone who hasn't used many modules because they haven't been my thing, please take my endorsement with a grain of salt. But I really did enjoy reading this! I wanted to keep reading simply because I was enjoying the story and characters, with the added bonus of inspiring combat planning and dungeons!