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A review by blanketed_in_books
Roll For Romance by Lenora Woods
funny
lighthearted
reflective
medium-paced
- Plot- or character-driven? A mix
- Strong character development? It's complicated
- Loveable characters? Yes
- Diverse cast of characters? N/A
- Flaws of characters a main focus? Yes
4.5
Based on the title, I knew this book was somewhat D&D-related, but I assumed it would be like other books where the campaign is mentioned in passing. A plot device to move the main story along but focuses more on the player interaction above table with each other than anything. This book is not that.
Instead, you get two fully developed, alternating storylines. One is a contemporary romance about Sadie, a woman spending the summer with her best friend while figuring out her next steps after losing her job and dealing with severe burnout. The other is a cozy fantasy romance about a priestess of luck, Jaylie, who joins a group of strangers on a quest that goes nothing like she expected.
I went in thinking the contemporary plot would lean toward a best friend’s to lovers arc. With Sadie’s best friend wooing her after convincing her to stay for the summer. Instead, Sadie ends up falling for another player in their game, with their flirtation unfolding both in the fantasy campaign and in real life.
Both storylines are balanced well, but I found the fantasy plot more gripping. The campaign and that storyline wrap up by the end of the book, but the hints of what could happen next with the adventuring party left me desperate for a sequel. Which is a tragedy as I know this book only came out about a month ago. So a possible book two wont be anytime soon.
That said, the contemporary romance was still enjoyable. Even without the fantasy storyline, I would have happily read and finished the book. This side of the story is a lighthearted romance paired with a journey of self-rediscovery for Sadie, as she comes to realize that it’s okay if something that once felt like a perfect fit no longer works for her life today, even if it did yesterday.
Instead, you get two fully developed, alternating storylines. One is a contemporary romance about Sadie, a woman spending the summer with her best friend while figuring out her next steps after losing her job and dealing with severe burnout. The other is a cozy fantasy romance about a priestess of luck, Jaylie, who joins a group of strangers on a quest that goes nothing like she expected.
I went in thinking the contemporary plot would lean toward a best friend’s to lovers arc. With Sadie’s best friend wooing her after convincing her to stay for the summer. Instead, Sadie ends up falling for another player in their game, with their flirtation unfolding both in the fantasy campaign and in real life.
Both storylines are balanced well, but I found the fantasy plot more gripping. The campaign and that storyline wrap up by the end of the book, but the hints of what could happen next with the adventuring party left me desperate for a sequel. Which is a tragedy as I know this book only came out about a month ago. So a possible book two wont be anytime soon.
That said, the contemporary romance was still enjoyable. Even without the fantasy storyline, I would have happily read and finished the book. This side of the story is a lighthearted romance paired with a journey of self-rediscovery for Sadie, as she comes to realize that it’s okay if something that once felt like a perfect fit no longer works for her life today, even if it did yesterday.