A review by its_justine
Shields in Shadow by Andy Peloquin

3.0

Some demons can only be slain by the passage of time.

Aravon, the once-proud and renowned Captain of the Legion's Sixth Company, is now sole survivor of the bloodshed and carnage allotted by the imposing Eirdkilr barbarians. The savages have one goal: to rid Fehl of the half-men - those who traveled across the Frozen Sea, and took what wasn't theirs to take. Narrowly escaping the fate of his men, Aravon finds sanctuary under the care and protection of the Duke of Eastfall, a man who bravely fought alongside his own father. With hope of securing their foothold in Fehl, and driving the barbarians back across the Sawtooth Mountains, the Duke establishes an elite force to work in the shadows, subverting the Legion Aravon once loyally served. Aravon and his team must infiltrate the Eirdkilrs from inside their own territory in order to save the entire kingdom. Against the odds, is there a chance for success, or will his fear of repeated failure, and underlying need for forgiveness and redemption hinder his path?

Shields in Shadow is a perfect example of what Military Fantasy has to offer: mathematically strategic and filled with visceral, high-energy, and bloody battles. While I originally went into this story expecting a first-class crew single-handedly picking apart the enemy from the inside, the nameless company relies on planning, subterfuge, and sheer luck to aid those that lie in the Eirdkilrs' path. With very specific information - odds, yardage, travel times, sizes of weapons (and people) - I often found myself feeling like a General leaning over a marker-covered map, listening to my Commanders tirelessly discussing battle and travel tactics. While this comprehensive and scientific approach may work for most, there were instances that began to pull me from the immersion of the story. The beginning of the book builds a powerful engine for vengeance, but at times I felt as though this concept took a backseat in the events that followed. What started as a tale of retribution essentially became the saga of Captain Aravon and his redemption.

Peloquin presents us with a diverse cast of strongly developed characters, reminiscent of a well-rounded role-playing party. Aravon, Legionnaire Captain living in his father's shadow, a true leader of men, yet broken by slaughter. Colborn, the unlikely, yet capable half-Fehlan Lieutenant, master of the lands. Belthar, the massive axe-wielding warrior with a heart of gold, always throwing himself towards the frontlines. Zaharis, the mysterious and monk-like Secret Keeper, master alchemist and honed warrior. Noll, a talented Scout of the shattered Sixth Company who deeply resents Aravon for surviving the massacre. Draian, the Mender/healer who's more comfortable fixing men than breaking them. And finally Skathi, an archer specifically trained to counter Eirdkilr ranged weapons, and sole woman on the team. In order to achieve the impossible, they must work together as a cohesive unit, despite only being acquainted with each other for a short amount of time. Witnessing the building of trust, as well as the brotherly/soldierly banter, added an appreciated levity to an otherwise dark story.

While the first third of the book introduces us to and develops the character dynamics, the rest is spent on the many highways, forest paths, and wagon trails throughout Fehl. Our group of heroes is always on the move, in hopes of staying ahead of the Eirdkilr horde and preventing the destruction it will inevitably leave in its wake. Stories told around campfires and while atop horseback are vehicles for worldbuilding, intelligently narrating the past, preparing for the present, and setting up the future. We get but a glimpse of the magic and myth infused into the world, with insights into an enigmatic race that came before - one able to harness the mysteries of creation, and the present chase to unlock those secrets. Creatures of legend grace the skies and lands, and mentions of gifts bestowed by the gods piqued my interest. I only wished these aspects were built upon more as we traveled farther into Fehlan territory.

Carefully written with sharp attention to minute details, Peloquin has created a treat for fans of the Military Fantasy sub-genre. The book ties up nicely, but the final chapter paves the way for the future of the series with a jarring unanswered question. I will admit I found myself questioning several inconstancies, mainly when it came to communication between our heroes, as well as instances of unnecessary repetition, but the underlying story kept the pages turning at a rapid pace. If you're looking for strategy and beautifully executed action, then Shields in Shadow is what you're looking for.

Note: I'd like to thank the author for providing me with a complementary advanced copy of this in exchange for an honest review.