4.0

Although the book covers all sort of games and spends a bit more time on video games and social media/cooperative play, the soundness of the psychology behind the narrative can't be denied even when the book touts heavily the games the author has created or consulted on. It almost reads as a PhD dissertation, and provides ample examples to back up the theories and data behind the psychology and emergence of games as tools to help evolve society.

Whenever the book references and examples where too much of a pitch to cement the author's street cred, I took the moment as an opportunity to explore why she chose to do so. In the end, the references to mainstream games and events outnumbered the self promotion which is why I gave it 4 stars.

The book has a lot of cool info about games, the mainstream views of play and the future of gaming as a community. It is a must read for those interested in creating virtual cooperation spaces and to enact social consciousness about subjects that need innovative solutions (or affect multiple people). Some of the games listed can be applied at work and at school for learning and engagement purposes. Worth a read.