A review by jedbird
Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin

4.0

This story about a pair of game designers in the 90s is (mostly) a lot of fun. Sadie and Sam meet at age 12 - Sam is a patient in a hospital following a car accident, and Sadie is at the hospital to see her cancer patient sister. They strike up a friendship around playing video games, and years later they form a partnership to create video games. There is a third party in their partnership, Marx, Sam's Harvard roommate, who serves as producer. Marx is an absolute cinnamon roll, but Sam and Sadie are kind of dicks. Still, the games they create sound interesting and fun to play.

While I enjoyed this, and read it in a day, I can't imagine rereading it or recommending it - except for the game descriptions. It has some significant flaws. The story takes place over about 25 years, and Sam and Sadie have virtually no character development over that time. In fact, they seem less mature as 30-somethings than as 12-year-olds. There is a Major Event that will be upsetting to most readers, and I don't really think it added anything except anguish to the story.

If you're interested in video games and their creation, this gives a superficial but interesting overview of that.