A review by meliemelo
Critical Role: Call of the Netherdeep by Wizards RPG Team

5.0

An amazing adventure I can't wait to take my players through (we just finished chapter one). Loads of Easter Eggs for CR fans (and I probably missed half of them) but I think it still stands well on its own.

My only, minor complaint (partially due to my inexperience as a DM, and to the fact that my party has a tendency to go off-track and not even on purpose) is that I feel that some parts could do with more guidance, or options/ideas for when the party is determined (in spite of itself) not to do the thing. But then again, improvisation can be cool too.

Finally, I loved the rivals and am definitely enjoying role-playing them so far - such a great idea!!