A review by scottaf
What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee

4.0

Throughout the book, Gee goes into detail on 36 different principles of learning, how they are exemplified in video games, and why they are so important to learning. I may not be an educator, but in my personal experience as a learner, I will say that these principals appear to be accurate. Many of them were things that great teachers helped me do, or that I discovered on my own. Ultimately this isn't a book about video games, but a book about education and teaching. Video games just provide a surprisingly useful context.

I would recommend this to anyone who is interested in the field of education, regardless of their interest in video games. However, if you love video games, but don't care about learning and literacy, this is not for you. There isn't much I can spoil in this book, so if you are curious about reading more, follow the links below.

Blog entry

Full database entry on What Video Games...