You need to sign in or sign up before continuing.
Take a photo of a barcode or cover
adventurous
funny
medium-paced
Plot or Character Driven:
A mix
Strong character development:
Yes
Loveable characters:
Yes
Diverse cast of characters:
Yes
Flaws of characters a main focus:
No
This book was exciting! It definitely kept me guessing as to what would happen next. Found myself laughing out loud at the witty banter between the characters and the rivalries between them. Even if you don't play Guild Wars you should definitely read this novel. Fantasy lovers will find themselves easily immersed in this world.
I'm kind of tossed on how I feel about the ending of this novel. I felt that one of the main characters did something that goes against what his personality and virtues would have him do. I felt betrayed by him in the end. I like how that makes it different then most Fantasy novels out there.
I'm kind of tossed on how I feel about the ending of this novel. I felt that one of the main characters did something that goes against what his personality and virtues would have him do. I felt betrayed by him in the end. I like how that makes it different then most Fantasy novels out there.
adventurous
funny
lighthearted
medium-paced
Plot or Character Driven:
A mix
Strong character development:
Yes
Loveable characters:
Yes
Diverse cast of characters:
Yes
Flaws of characters a main focus:
Yes
This was a decent book. I loved the story, but as with the previous book I read in the Guild Wars Universe - I found it to be a little on the shallow side. The story itself was great, but struck me almost something that was more meant to be spoken--like an oral tale. It misses a lot of the deep character interactions and development that I expect to find in a book. A lot of things just "happen" in the book without a lot of motivation or seemingly responses that are out of sync with issue at hand.
Overall, it's a good read. I enjoyed it, I recommend it especially if want some more information about whats going on in the game Guild Wars 2.
Overall, it's a good read. I enjoyed it, I recommend it especially if want some more information about whats going on in the game Guild Wars 2.
The first time I read this book I didn't know a lot about Guild Wars lore. I thought the book was confusing, the story fragmented and plotless, with too little context.
This time I read the book while playing living world season 2 in guild wars 2 and the story just fit so perfectly in the world of the video game that I looked at it completely differently.
Bottomline: if you know a bit of guild wars 2, it's a good book and worthy of rereading. If you don't know too much guild wars, I would opt for Ghosts of Ascalon instead. It's a lot easier to get into, and has better plot and character development.
This time I read the book while playing living world season 2 in guild wars 2 and the story just fit so perfectly in the world of the video game that I looked at it completely differently.
Bottomline: if you know a bit of guild wars 2, it's a good book and worthy of rereading. If you don't know too much guild wars, I would opt for Ghosts of Ascalon instead. It's a lot easier to get into, and has better plot and character development.
It wasn't too easy rating this book. Ultimately, I have to compare it to [b:Ghosts of Ascalon|6582957|Ghosts of Ascalon (Guild Wars, #1)|Matt Forbeck|http://photo.goodreads.com/books/1331511840s/6582957.jpg|6776435]. While both books are standalones and written by different authors, they tell stories in between Guild Wars and Guild Wars 2.
For the first 50 or so pages I believed I'd enjoy [b:Edge of Destiny|8585524|Edge of Destiny (Guild Wars, #2)|J. Robert King|http://photo.goodreads.com/books/1279224310s/8585524.jpg|13454870] over [b:Ghosts of Ascalon|6582957|Ghosts of Ascalon (Guild Wars, #1)|Matt Forbeck|http://photo.goodreads.com/books/1331511840s/6582957.jpg|6776435]. I liked the characters better, I also admittedly liked the premise of the book better. However, Edge of Destiny quickly tumbles from intriguing story lines and loveable characters to lackluster action without a sense of urgency, in which the same actions are repeated over and over again through the whole book. There only minimal character development, the characters constantly lack relatable reason or even emotion. The book lacks drama and suspense, edge-of-the-seat action and interpersonal relationships you care about. Even Logan's and Rytlock's budding friendship-against-all-odds is lackluster and handwaved, and in the end, I found myself not even caring when Logan defied all logic and reason near the end of the book. The plot is there, the potential is there, the lore is there, but it all falls down in the end. We spend page upon page witnessing our heroes beat their foes without any real danger to their own lives, and things just become utterly ridiculous by the point they are able to do away with a dragon champion, a large threat, within one single chapter.
Twice.
The book gets two stars for the lore it provides, and I feel I'm being generous with that. After I thoroughly enjoyed [b:Ghosts of Ascalon|6582957|Ghosts of Ascalon (Guild Wars, #1)|Matt Forbeck|http://photo.goodreads.com/books/1331511840s/6582957.jpg|6776435], this was a letdown with a fantastic plot and great characters that weren't told properly.
For the first 50 or so pages I believed I'd enjoy [b:Edge of Destiny|8585524|Edge of Destiny (Guild Wars, #2)|J. Robert King|http://photo.goodreads.com/books/1279224310s/8585524.jpg|13454870] over [b:Ghosts of Ascalon|6582957|Ghosts of Ascalon (Guild Wars, #1)|Matt Forbeck|http://photo.goodreads.com/books/1331511840s/6582957.jpg|6776435]. I liked the characters better, I also admittedly liked the premise of the book better. However, Edge of Destiny quickly tumbles from intriguing story lines and loveable characters to lackluster action without a sense of urgency, in which the same actions are repeated over and over again through the whole book. There only minimal character development, the characters constantly lack relatable reason or even emotion. The book lacks drama and suspense, edge-of-the-seat action and interpersonal relationships you care about. Even Logan's and Rytlock's budding friendship-against-all-odds is lackluster and handwaved, and in the end, I found myself not even caring when Logan defied all logic and reason near the end of the book. The plot is there, the potential is there, the lore is there, but it all falls down in the end. We spend page upon page witnessing our heroes beat their foes without any real danger to their own lives, and things just become utterly ridiculous by the point they are able to do away with a dragon champion, a large threat, within one single chapter.
Twice.
The book gets two stars for the lore it provides, and I feel I'm being generous with that. After I thoroughly enjoyed [b:Ghosts of Ascalon|6582957|Ghosts of Ascalon (Guild Wars, #1)|Matt Forbeck|http://photo.goodreads.com/books/1331511840s/6582957.jpg|6776435], this was a letdown with a fantastic plot and great characters that weren't told properly.
A rather intriguing beginning with likable characters and amusing--if not a little outlandish--jokes that quickly spiraled downward into unbelievable "hax" fight scenes. I personally liked the ending, but a large portion of the book was so weird (e.g. Queen Jennah letters) and unrealistic that three stars is the best I can give it.
I enjoyed reading this when I was a teenager. I remember it starting off really strong, but ending really weak. Wish it could've ended differently, but as a book that serves as an intro to a game, it's understandable.
Another fun little jaunt into Guild Wars lore. Not necessarily the best written book, but fun coming from the standpoint of a fan of the game(s).